Character {{data.name}}
{{data.player}} Player

Aspects

High Concept

{{data.aspects.high_concept.name}}

Trouble

{{data.aspects.trouble.name}}

Other Aspects

{{parseAspect(a.name).name}}

Stress

{{i}}
{{data.name}}
({{data.skill}})
Armor: {{armor.strength}} vs. {{armor.vs}}

Consequences

TypeP/M/SStressUsed?Aspect
{{conseq.severity}}{{conseq.mode}}{{magnitude(conseq.severity)}}
Power Level
{{powerLevel()}}
Skill Cap
{{skillLabel(data.totals.skill_cap)}}
Skill Points Spent
{{skillPointsSpent()}}
Total Available
{{skillPointsAvailable()}}
Current Fate Points
{{data.totals.base_refresh}}
Base Refresh Level
{{adjustedRefresh()}}
Adjusted Refresh
{{data.totals.fate_points}}
Last Session's FP

Skills

{{label(level)}}
{{skill}},

Stunts & Powers

Cost
Ability
{{power.cost}}
{{power.name}}
{{totalAdjustment()}}
Total Refresh Adjustment